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{Re: integrating ogre 3d into a game engie Estimate 0 login to similar to this post Submit by bstone » Fri Oct twelve, 2012 three:eleven pm Ogre is usually a rendering engine. The way in which you employ it which has a game motor is like this: you've your game engine perform some fancy stuff, then explain to Ogre what to render And just how; it renders a body and you can get again to your fancy game engine stuff.
The flightsimulator would demand some a lot more refined terrain options wheras an indoor Moi shooter would have to have no terrain in the least. A RTS may possibly want no physics (wheras they can be eyecandy), but it is the core of the racing game.
i have fantastic comprehending in c++ but no Professional , as I'm a highschool pupil and also have alot of spare time i to start with wished to come up with a game motor then make a good game on it
?�乎,�?每�?次点?�都?�满?�义 ?��?�?��?�到?�乎,发?�问题背?�的世界??crucio777 wrote:so my dilemma is the way to integrate ogre 3d into my very own game engine , the many tutorials accessible only clearly show how to include libraries to it (i am sorry if i am lacking one thing)
bstone has a point think of the game very first then Look at to see if ogre can do it (most likly Sure).
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